WICKED STITCHES wrote:Goliath Raven wrote:DUST Fiend wrote:Here's hoping we see a MUCH more passive skilling system at release, much more like EVE.
I really do hope not, the one thing I hate about Eve is that nothing you do affects your character outside of purchasing items for isk, so the people who joined first are the uber leet and everyone else has 0 chance of catching up. That's just the rich stay the rich and everyone else can suck it.
That isn't even close to accurate. You may have 150m SP, but only 25m (arbitrary number) apply with any given ship and fit at a maximum. As in Eve you can skill to spec in something and be just as effective at that role as someone years older. The difference is a combination of battlefield/situational experience and teamwork combined with leadership.
To say that nothing affects your character outside of buying things for ISK , or that a new player cannot match a vet (within game mechanics) kinda pegs you for someone that doesn't understand what this and that game have to offer in the way of tools and potential. New players often put a beat down on "vets" with 1/10th the SP, as well as extract billions in ISK from players 6 yrs their senior in game time.
You kind of just made my point, battles in eve are situational, and a character that has more ships maxed out can adjust to the situations a lot easier then a character who is only speced into one role. People who have been on eve longer have more skill points to place into their characters, nothing a new player does can close that skill point gap, therefor people with more time in eve have an advantage. It's kind of an accountants game. Keep a good schedule and have good math skills and your character will be the best it can be in game. Then it all comes down to your in battle strategy. However I don't like this mechanic. I think people who do well should be rewarded well, and not just with isk. The people who are the best skilled at a game should have the uber characters, not the oldest. That goes doubly for an fps.
Skilled players will always find a way to overcome that disadvantage but to pretend it's not there because there is a max skill point for certain ships?
Let's imagine they implement a similar time based leveling system into dust. Your on the battle field and a relatively new player speced into Max level HAV drops on the field. He is the perfect HAV pilot but he is playing against a beta corp. Every player on the other side is speced into max HAV, AV, Assault, blah blah blah. It's no problem for the beta team to stop by a supply depot and have four or six players to switch to proto AV and completely make that one character, no matter how good he is useless for the rest of the battle. He can switch to militia Assault gear but then they AV guys can just switch to proto Assault and he's outnumbered with a disadvantage. Now let's say he overcomes that disadvantage somehow and wins a 4 on one militia vs proto duke fest. Truly an uber player!, here is some isk, maybe you can use it to buy a new tank. Blah. No, he is uber and should be on the fast track to proto gear. My opinion. The best in the game should have the uber sp chars, they earned it. Not because they were first, but because they were better.